THE BOOK OF UNWRITTEN TALES-RELOADED

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THE BOOK OF UNWRITTEN TALES-RELOADED PC Games DownloadWith that bold statement, HMH and Art King has put the bar pretty high. But who is this art KING, anyway? The Bremen software maker made its debut at the scene of the adventure, when she appeared as the developer of Black Mirror 2 at the GC 2007. In the meantime, however, at the home of cranberry dtp studio has taken over the sequel to the horror hit of 2004, leaving KING Art to work on his own project, The Book of Tales written. At the Games Convention, developer Jan Theys and Egbert Latza the publisher gave us a closer look at the title.

The first thing you notice when you look in the Book of Unwritten Tales is the excellent visuals.
The scenes are full of detail and in a style that makes you wonder if you're dealing with animated 3D models or funds drawn by hand. As a result, the developer is using both techniques, the mesh so skillfully that the transitions are practically indistinguishable.

The way the characters and other real-time integrated representations of objects in the environment is awesome too. He could see everything coming together nicely thanks to the realistic lighting, edge smoothing, and other tricks supposedly different. Developers do not stop at the animations made with love either. This will no doubt be a feast for the eyes.

But what is even more about? The story does not sound very exciting, at first sight. In a fantasy world devastated by war, an old gremlin guards an artifact that can decide the fate of the world, an army of darkness trys to boot and crosses three heroes, who stumbled into the adventure by the accident before. Very little original? Wait and see.

At the time of knowing that the tutor is called Mortimer MacGuffin device, which should be clear that the story itself is not what the game is really all about. The Book of Unwritten Tales is designed to be a parody that takes place in the world of adventure, RPG and fantasy. If the Lord of the Rings, Indiana Jones World of Warcraft or tells you something, you will immediately appreciate the game world rich with references, allusions, gags and self-irony lurking around every corner. However, our impression is that the game manages to get a witty style of his own, not only defined by its references to other works.

One of the scenes we saw in Leipzig shows how things get crazy. At some point the gnome Wilbur Wetterquarz have to become a ghost to solve a puzzle. This would have to die first, but - and therein lies the problem - it is not possible in a well-written adventure game. [Small spoiler alert:] Anyway, looking for the Grim Reaper, who sits in a corner lamenting his unemployed status. The Book of the Dead in your room is completely empty. Through some trick, Wilbur manages to put his name in the book, greatly uplifting of death and makes him put his hand on Wilbur. A funny scene follows, showing the shift lifeless, while the executioner is set in his chair, puts her bony legs and plush slippers and proceeds to slide a cigarette between her jaw bone of a distinguished way. Later, Wilbur can make your way through the visual environment reinvented as a ghost.

The presentation does not tell us much about the puzzles, but with more than 200 articles seems that at least we can expect a lot of inventory related. An interesting feature is that if the player's character has been standing for a while turn his head to look at access points required to solve the next puzzle. There may indeed be more than one of these at once, as The Book of Unwritten Tales, is not completely linear, usually there are several problems that the player can work. During the game, the paths of the three heroes, ie the gnome Wilbur, Nathaniel Ivo elf and humans, are crossed, so that we can expect cooperation puzzles in the later chapters. The same problem can also work very differently depending on the selected character.

The developers have received the appropriate technical equipment as well. The 3D characters are very expressive gestures and facial animation rather than puppets of oil. KING Art is promising all resolutions up to 1920 × 1200 widescreen effects, zoom, a particle system for large-scale 2D and 3D animations, and various light and shading effects.

The game with perhaps the most convincing presentation of the entire conference, The Book of Unwritten Tales is our surprising success of the GC. The developers clearly love the genre and in his own house in the world of Wilbur & Co. And of course, it helps that this is a personal project I've been thinking about for years, rather than a commissioning editor on request.

All you have to do with the GC indicates a successfully. The game looks great and is really fun (at least for those who appreciate the [German] teaser). All that remains is that things will be smooth and early 2009 - is aiming for a launch of the first quarter in Germany - you can expect a true jewel adventure.

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